12 Ounce

1st Edition
May 5, 2007
By: Brad the Dutch
1.1 Edition
Oct 27, 2007
By: K-Dubs

Needed to Play:

Basics:

Field Setup:

Place cans 20 yards apart. Be sure that there are no obstructions between the two cans. Any other obstructions due to the placement of the cans are up to the players in that game. There are no boundaries.

Starting the Game:

To determine starting possession, flip a coin or disc. Winner of the flip gets possession of the disc to begin the game. This team is referred to as the offense.

The offense first is given a chance to set their positions. All offensive players must be behind their can in respect to an imaginary perpendicular line which connects the two cans. The offensive team will signal readiness, after which the defense may set their positions. The defense may position themselves anywhere. Once the defensive team signals readiness, the game may begin.

A game begins when an offensive player who is standing over their can taps the disc on the ground.

Possession:

See “Possession (II, O)” in the UPA’s Rules of Ultimate: 11th Edition.

Stalling:

See “Stalling (XIV, A)” in the UPA’s Rules of Ultimate: 11th Edition. Modification: A stall is called at five instead of the written 10 seconds.

Turnovers:

A turnover occurs whenever a disc out of possession of an offensive player touches the ground. Once the disc touches the ground, it may be picked up by any defensive player. At this point, the defensive team then becomes the offensive team, and vice-versa.

Scoring

A point is scored when a can is felled by either of two occurrences:
  1. any direct or indirect contact by a thrown disc
  2. any body part of a defensive player touches the can.
Note:Acts of  “God”  which fell a can, such as a wind. gust or earthquake, do not count as a point.